Clave Escapes

Choose your story

Three doors. Three worlds.

An abandoned mansion in the Haputale hills where a daughter vanished in 1972. A machine in 2074 making its final choice. A hospital where the official story is the one thing you cannot trust. Pick the story your team steps into, then pick a time.

Key art: the walawwa’s carved double doors ajar at night, candlelight spilling through the gap as moths gather

Mystery · Abandoned mansion

Beragala Walawwa

A daughter who vanished. A secret still inside.

Deep in the hills of Haputale stands the abandoned Beragala Walawwa, a mansion hiding a dark secret. In 1972, the eldest daughter of the wealthy Obeysekara family disappeared without a trace. Her body was never found, and the family soon left the country. The mansion has remained abandoned ever since.

Duration
60 min
Players
2-6 players
Difficulty
Difficulty: Intermediate
Key art: a cyan machine eye in the dark, one side of its glowing ring breaking apart into glitch fragments

Sci-fi · AI thriller

Project AEGIS: Blackout Protocol

One AI. One final choice.

It is the year 2074. Humanity has become completely dependent on AEGIS, an advanced AI system that controls almost every part of daily life.

Duration
60 min
Players
2-6 players
Difficulty
Difficulty: Intermediate
Key art: a figure standing motionless behind the frosted glass panel of a ward door, lit cold green

True crime · Psychiatric ward

Ward No. 13

The case was closed. The ward never was.

A month ago, Maya Grace was found dead inside the respected Oasis Psychiatric Hospital. Her death was ruled a suicide caused by a medication overdose in Ward No.13.

Duration
60 min
Players
2-6 players
Difficulty
Difficulty: Intermediate

Compare at a glance

Side-by-side comparison of every Clave Escapes room.
RoomThemeDifficultyPlayersFear factorBest for
Beragala WalawwaMystery · Abandoned mansionDifficulty: Intermediate2-6Eerie and candlelit, tense but never horrorStory lovers & thrill seekers
Project AEGIS: Blackout ProtocolSci-fi · AI thrillerDifficulty: Intermediate2-6High pressure, zero scaresCompetitive teams & puzzle heads
Ward No. 13True crime · Psychiatric wardDifficulty: Intermediate2-6Unsettling investigation, dark but with no actorsDetectives & sceptics

Can’t decide?

Tell us who’s coming and we’ll point you at the right door.